For this new episode of the podcast, I had an excellent conversation with fellow gamer and podcaster Meghan Dornbrock. Meghan has a lot of different and fascinating projects going on, including a video game in development, many illustrations, the Modifier podcast (which is also part of the One Shot Gaming Podcast Network). I first learned about Meghan and her podcast via Twitter, liked the different projects I came across on her main website, enjoyed listening to a few episodes of her podcast and reached to organise a recording. Modifier is pretty similar to this podcast, though more specialized in talking with tabletop roleplaying game designers, and if you check the list of episodes you’ll see we have several guests in common.
In the episode we talk about Meghan’s commitment to accessibility in gaming, herself being visually impaired, how her podcast started, how she got into gaming, what exactly are magical girls, what qualifies this particular genre, and much more. Enjoy!
Some of the information mentioned in the episode:
- Meghan Dornbrock, Professional Magical Girl & Modifier Podcast Host
- Follow Meghan on Twitter
- Modifier podcast
- Astral Knights Tactical Magic
- One Shot Gaming Podcast
- James D’amato
- Podcast Movement
- Brooklyn – Williamsburg
- Coney Island
- Little Odessa
- Brooklyn Industries
- Sailor Moon
- Dragonball Z
- Cartoon Network
- Gundam Wing
- Magical Girls genre
- Star vs the Forces of Evil
- Rebecca Sugar – Steven Universe
- Dungeons & Dragons
- Double Exposure Convention
- The Adventure Zone
- Dragon Age
- Blades in the Dark
- Golden Sky Stories
- Apocalypse World
- Les Voix d’Altaride
- David’s Tea
- Collectable card games
- Metatopia Game Design Festival
- PAX Unplugged
I had a great conversation with Malachi Rempen: screenwriter, traveler, and creator of the Itchy Feet web comic and travel card game. Malachi recently and successfully crowdfunded the Itchy Feet Travel card game. We covered some good ground talking about storytelling and the importance of having the end in mind, travel stories, marketing, the Kickstarter project he recently finished, cinema influences with the Coen Brothers, writing advice, and much more. Enjoy!
Some of the information mentioned in this episode:
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I hadn’t played any video games in a long while and I’m glad I got back into it thanks to Thomas Brush’s beautiful Pinstripe game. As I explain in the episode, I came across Pinstripe’s Kickstarter crowdfunding campaign last year, really liked what I saw and participated in bringing the game project Thomas had already been working on by himself for several years to fruition. The game was released on Steam a few months ago and I played through it. I really enjoyed the design, style, storytelling, atmosphere, quite tough themes to approach, and the music. I reached out to Thomas and we had a great conversation about what it takes to create this kind of solo indie game project. We talked about Thomas’ background in South Carolina, his creative influences, how he started designing games, and much more.
- Pinstripe Kickstarter campaign
- Thomas Brush Atmos Games
- Thomas Brush | AtmosGames on Twitter
- Pinstripe on Steam
- Time review of Pinstripe
- Once Upon a Coma Game
- Hollow Night Game
- Firewatch Game
- Greenville, South Carolina
- PAX West Conference
- Hurricane Irma
- Bible Belt
- Sweet Tea
- Cream Tea
- E3 Game Expo
- Tim Burton
- Indie Game documentary
- Steam / Valve
- Pan’s Labyrinth
- Guillermo Del Toro
- The Last of Us
- Clash of Clans
- Candy Crush
- Monument Valley
- House of Cards
- Think and Grow Rich
- TED Radio Hour – A Better You episode
- Super Size Me, Morgan Spurlock
- Unity Game Awards
- Mark Hamill
- The Gift: How the Creative Spirit Transforms the World
- Settlers of Catan
- Cards Against Humanity
- Scoundrels Pirate Game Design with Randy O’Connor
It’s my birthday! That’s me on the photo, summer selfie taken down the street I live in Chicago! I haven’t managed to organise a new recording with a guest and yet am committed to publishing every other week so I made a birthday episode, in which I basically beg you to rate and review the podcast on iTunes, and talk about the game design idea I submitted for this year’s Game Chef design competition. Simply click the iTunes link above to write a review!
That’s about it folks, Enjoy the rest of the day and please take time to review the podcast if you enjoy it! It’s always great to get a few words of encouragement, feedback, questions, or even constructive criticism.
Mentioned in this episode:
- Willem on Twitter
- WTF Podcast with Marc Maron
- Game Chef 2017
- Julien’s Game Chef video update(s) – in French
- Les Voix d’Altaride (French tabletop RPG podcast)
Better late than never, the Ice Cream for Everyone Podcast is finally back!
Thanks to a chance encounter for International Tabletop Day at the Chicago Public Library, I met Randy and got to play test his pirate board game, Scoundrels. It was great fun, so we got talking and I invited him to be on the podcast.
I didn’t know at the time that he happens to work from the Cards Against Humanity office and co-working space, so I got a visit and we were able to record in their studio, which was unusually high quality for me. I’m looking forward to having the rest of my recording equipment shipped.
Randy is a video games artist by trade and we had a great conversation about what is recommended to have a successful career in gaming, how Randy got into games, what his inspirations are, and how he started working on his board game.
If you enjoy the episode, please take time to give it a rating and a review on iTunes / iPhone podcast app (or your favourite podcast app), this only takes a few minutes and it really gives more visibility to the podcast so others can find it.
I am getting back in a regular publishing schedule and my goal is to have an episode published every other week, at least twice a month. I am back contacting people to have conversations with and am looking forward to sharing them with you!
Info / links:
- Randy O’Connor, 3D Artist & Game Designer
- Scoundrels (2015 Kickstarter campaign)
- Cards Against Humanity
- International Tabletop Day
- Tabletop show
- Warcraft II game / game or map editor
- Donkey Kong
- Real Time Strategy Game
- Clash of Clans
- Asynchronous play
- JRR Tolkien
- Robert A. Heinlein
- Rage Against the Machine
- Red Hot Chilli Peppers
- AutoCAD / CAD design / 3D design
- Low Polygon Modelling
- Spider the secret Brice Manor
- Waking Mars
- Tiger Style Games
- Robo Rallye
- Cash N’Guns
- Warhammer RPG
- Star Wars Imperial Assault
- Mario Kart
- Zelda Windwaker on Nintendo Game Cube
- Porco Rosso
- Disneyland / Pirates of the Caribbean
- Robert Louis Stevenson, Treasure Island
- The Black Spot
- Twin Peaks
- Star Trek Deep Space Nine
- Babylon 5
- Escape from New York
- How did this get made / LA 2013
- Jason Mantzoukas
- The Killer
- Indie Game the movie
- Gas station mocha
- VR Virtual Reality
- AR / Augmented Reality
- Synthwave music
- Moskva-Kassiopeya on SoundCloud (Synthwave music)
The Ice Cream for Everyone Podcast is finally back after an unexpectedly long and lazy end of year break! I hadn’t originally planned not to publish in December but it just… flew by – sorry about that! I’m working to put the podcast back on the right track now for 2017.
Some of the important news in this episode introduction is that I’m moving on from London and moving to the U.S. and that I’ll be focusing my energy back on Ice Cream for Everyone as my brand & marketing strategy consultancy, recording and publishing the podcast, writing and looking for clients.
Meanwhile, back to the important bit and the reason why you might read this and listen to the podcast: we have exciting guests on today. I met Kelly in Los Angeles as part of a training course I’m participating in and he turned out to be working for The Go Game, a team-building games company I first came across at SXSW Interactive in Austin, back in 2009. Ian is one of the co-founders of The Go Game, and Kelly joined a little over a year ago as a producer and runs games with them. We had a fantastic conversation, brilliant to hear behind the scenes stories of how The Go Game came to be and some really offbeat anecdotes of the kind of fun mayhem their games can occasionally generate.
Enjoy and don’t hesitate contacting The Go Game if you’re thinking of organising some kind of company / team-building event!
A few of the links / info mentioned in this episode:
- The Go Game
- Kelly Rogala, Game Producer and Product Designer
- Ian Fraser, Co-Founder
- Camp Grounded – Digital Detox / Summer Camp for Adults
- Outward Bound: Outdoor Education Adventures
- Juma Ventures
- Ben & Jerry’s
- Nextel Communications
- MechWarrior (video game series)
- Wilderness first responder class
- Burning Man Festival
- Improv Everywhere
- Jane McGonigal
- Pokemon GO
- Risk (game)
- Dungeons & Dragons
- Escape Room
We have an exciting new episode to the podcast today! Thanks to Kalum of The Rolistes Podcast who introduced us, I’ve been able to have a great conversation with Brian Feister, a web designer / programmer and more importantly for the conversation also the designer of Open Legend, an open source roleplaying game system. We had a brilliant conversation about web design and marketing, open source programming, roleplaying game systems and the kickstarter project for Open Legend that is currently live – I recommend you check it out.
I checked again after I recorded the intro and Open Legend RPG has already passed the $25k mark in pledge funds in just over a day, which is fantastic for this exciting project.
I hope you enjoy, if you do please leave a review on iTunes or your favourite podcast application!
A few of the information mentioned in the episode:
- Open Legend RPG
- Open Legend RPG Kickstarter project
- Open Legend RPG on Twitter
- The Rolistes Podcast
- Dungeons & Dragons
- Object oriented design / programming
- Open Source movement / coding
- Roll 20
- Dogfish Head Brewery
- The Hobbit
- Matthew Mercer
- Ed Greenwood
- Forgotten Realms
- John Wick
- Amaura’s Dawn
- RPG Academy
- Geek & Sundry
For this new episode of Ice Cream for Everyone, Kalum of The Rolistes, an excellent London based tabletop gaming podcast had asked me to interview him for the one year anniversary of his podcast. We had a fantastic conversation about Jeremy aka Kalum got into roleplaying games, his gaming influences, how he started podcasting, his job and many more interesting stories. Enjoy!
A few of the links mentioned:
This has been silent for a little bit too long, sorry for the delay! I’m getting back on track and to finally kick off the second season of the Ice Cream for Everyone Podcast I’ve prepared a little summer report. I tested my Zoom H5 digital recorder while in Chicago in July and I’ve (badly) edited a few bits and pieces – the best of what I could salvage out of amateurish and pretty bad recordings.
I’m also summing up the upcoming episodes. One of the reasons I’m late with the podcast is that I’ve started a new full time role and I’ve been getting into the swing of the new job and meanwhile had a bit less time for the podcast unfortunately. I still recorded in September and have some exciting episodes coming up in the next few weeks.
Apologies for some of the sound quality for outdoor recordings, I’m still learning.
A few links to information mentioned:
- My new employer: +rehabstudio
- Landmark Worldwide
- Partnership Explorations
- The Order of Things, Michel Foucault
- Six Flags Great America
- Tour de Fat
- New Belgium Brewery
- Guys We F****d, The Anti Slut Shaming Podcast
- Dan Savage Lovecast
- You Made if Weird
- Las Vegas Insider
- Sapiens: A Brief History of Humankind
- The Rolistes Podcast
- Revision Path Podcast
- Maurice Cherry
- Kim Mackenzie
- Brian Feister, Open Legend RPG
I’ve prepared a demo clip of several snippets of the first season of the Ice Cream for Everyone Podcast, this is perfect if you want to get a sense of the podcast without spending too much time on it.
Edited snippets are from the following published episodes: